Background: This study explored the perceptions of older adults on the use of a custom built interactive video game (IVG) in promoting health and well-being among the older adult population. Method: This qualitative study used a phenomenological approach and enrolled 10 older adults over the age of 65 years in a client centered. custom-built interactive video game program. This progra... https://balboasurfandsstylers.shop/product-category/leash/
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